Review of Castellan
I hate to admit the fact that Bookworm, my oldest is growing up, but the truth is he will be 10 in just a few days. While he will still play younger games with his older brothers , he is moving on from Candyland and Shutes and Ladders. 🙁 sniff! Thankfully I have an older brother who LOVES games and keeps me in the loop on the really good ones. Both him and my sister in law both are teachers as well, so it doesn’t hurt to tie in education along with the fun!
Last year my brother went to a gaming convention in Columbus, OH and he played the game Castellan. He loved it and bought himself a set to both play and to show my oldest. We happened to be back east visiting, so this worked out great. Well the game was excellent! Sadly for my brother, my oldest beat the socks off him! 🙂 It was actually pretty funny because my brother takes gaming serious and well from my growing up years, I can say that it is VERY hard to beat my brother in any game. Bookworm was loving this game!
This Christmas my brother gifted Bookworm with his own game. So the fun continued with him and my Dad playing, he beat him too by the way. 🙂 My Dad in his day was really good with card games, but as we grew up he really never played games much with us. You know how it is with grandkids though, they can sweet talk you into just about anything. 🙂
So what is Castellan and why is it so good? Here is the Amazon description first:
In Castellan, two players work together to build a castle. Finely-detailed wall and tower pieces link together to form courtyards, and the player who finishes a courtyard claims it with a Keep, scoring points for that courtyard equal to the number of tower pieces surrounding it. n more detail, each player starts the game with two decks of cards: a wall deck and a tower deck. Each card allows a player to play the components shown on it, with the wall deck cards always depicting at least one wall (and some combination of walls/towers) and the tower deck cards always depicting at least one tower (and again some combination of walls/towers). On a turn, a player can play as many cards as she wants, but she draws only one card at the end of her turn. The goal is to create courtyards – and subdivide existing courtyards – while keeping your opponent from doing the same. Players have the same cards in their decks, so the challenge is all about what to use when. The game ends when all the castle pieces are used up, and the player with the most points wins.